Guides for vendors

What to pay for cards at a card show

Buy percentages by price, for vendors working their first shows. Updated October 26, 2026.

The short answer: experienced show vendors pay 60 to 75% of market in cash on cards from $10 to $50, 75 to 80% from $50 to $1,000, and 80 to 87% on cards over $1,000. Under $10 they buy by the dollar or a bulk price. The percent rises as the card gets more expensive, and trade credit runs higher than cash.

What experienced show vendors pay in cash, by the card's market price
Market priceCash offer
Under $10By the dollar or a bulk price
$10 to $5060 to 75%
$50 to $1,00075 to 80%
$1,000 and up80 to 87%

These are working ranges from vendors who buy at shows, not a published rate. Start inside them and move with how fast the card sells. Trade credit usually runs about 10 points above cash.

Why the percent goes up with price

Vendors think in dollars, not percent. A card has to leave enough money after you sell it to be worth the case space, the time it takes and the chance it sits unsold all weekend. One Pokémon vendor puts that floor at "at least two to three bucks" a card.

That is why a $1,000 card can get 85% while a $3 card might get no offer. There is a ceiling too: if you plan to resell online, the fees set it. One dealer guide works out that a $1,000 card resold on eBay can't be bought for much more than 87% and still break even.

Cash or trade credit

Trade credit usually runs about 10 points above your cash offer. Trade pays more because you make your margin a second time, on the card you hand over.

Say a customer brings a card with a $100 market price. At 75% the cash offer is $75. In trade it counts as about $85 toward a card in your case at its marked price.

Some vendors go to 90%, or trade market for market, with regulars. Many go lower when someone wants to trade a stack of small cards for one big one, because the small cards are slow to sell.

What moves the number

What stores pay, for comparison

Card shops publish buylists, and they usually pay less than show vendors. Two published examples, read in October 2026:

The Game Cave, by market price (Pokémon, Magic, One Piece)
Market priceCashCredit
$0.51 to $125%40%
$1.01 to $540%55%
$5.01 to $2550%65%
$25.01 to $10060%75%
$100.01 to $25070%85%
Over $250Offer by the card
Cart-A-Vision, by comp
CompCashCredit
$10 or under50%75%
Over $1075%85%
$200 and up85%100%

If a seller can get 60% at the shop down the street, an offer under that won't land.

Bulk is bought by the card

Commons and uncommons go by the thousand, not by percent. One bulk buyer's October 2026 rates: $10 to $30 per 1,000 sorted commons and uncommons, $20 to $60 per 1,000 holos and reverse holos, and $0.25 to $0.75 each for ex and V cards. Many shops won't buy a single under $0.50 or $1 at all.

Set your numbers before the show

  1. Pick one cash percent for each price band and write it down. A reasonable start sits inside the ranges above, for example 68% from $10 to $50, 78% up to $1,000 and 85% above that.
  2. Pick your trade credit. Your cash percent plus 10 is the usual place to start.
  3. Decide your floor: the cheapest single you'll buy at all.
  4. Decide which market price you use, and use the same one all weekend.
  5. Price for condition first, then apply your percent.
  6. Round to whole dollars and say it plainly: "I can do $75 cash or $85 in trade."

If you're the one selling

The same numbers work from the other side of the table. Expect 60 to 75% cash on a card from $10 to $50, a dollar or bulk price under $10, 75 to 80% up to $1,000 and 80 to 87% above that, a bit more in trade, and less at a store than at a show. Know the card's recent sold prices before you walk up.

Doing the math at the table

Working out 72% of $143 while a customer waits is where offers go wrong. Margin does it on your phone: the camera names the card (Pokémon and One Piece today; other games by search), shows its comp from real sales and live listings, and starts the offer at your own percent for that price. You set a percent for each price band and your trade credit once, in Settings under Buy offers. Every deal is kept with what you paid, so you know what the show made when you pack up.

Your first show on Margin is free.

Get the appFree on the App Store, for iPhone

Sources